Bagmon : A Pixel Cthulhu Adventure
A downloadable game for Windows
Dive into a realm where inventory management meets eldritch nightmares! In this roguelike pixel adventure, you'll navigate treacherous dungeons filled with cosmic horrors, armed only with your wits and a carefully curated backpack of oddities.
Key Features:
- Inventive Inventory Combat: Rearrange your backpack on the fly to unleash devastating combos against tentacled terrors!
- Pixel-Perfect Peril: Explore beautifully crafted environments teeming with Lovecraftian monstrosities.
- Roguelike Madness: Each run brings new challenges, loot, and ways to lose your sanity.
- Eldritch Bestiary: Unlock and catalog a menagerie of mind-bending creatures.
- Artifacts of Power: Discover relics that grant game-changing abilities (and possibly whisper unspeakable truths).
Can you master the art of tactical item placement to survive the unthinkable? Or will you become just another snack for the Old Ones? Descend into madness and find out in Backpack Horrors!
Remember: In this game, inventory Tetris could save your life... or doom us all.
Status | In development |
Platforms | Windows |
Author | HSTSDev |
Genre | Adventure |
Tags | Deck Building, Monsters, Pixel Art, Roguelike, Roguelite |
Download
Download
Desktop_v0.0.2.zip 34 MB
Development log
- Bagmon v0.0.2 now releasedJun 29, 2024
Comments
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Great game! However, there are a few bugs:
Other than these issues, the game is fun!
Thanks for the feedback! These issues will be fixed in the next release.
Appears to be a worse Vanguard Monsters with ads. Vanguard Monsters is pretty great, though, so it's not a bad space to try and build something in. I don't get how the purple guy is a llama, but the rest of the designs are at least okay. I would recommend noting in the description which features are things you hope to add in the future and which currently exist; there is no significant inventory management in this game currently, for example, let alone mid-battle management with effects.
I would also recommend not doing difficulty the way you are currently; I beat the first mission, then could not possibly ever make progress thereafter as the second mission is all but garunteed to have ranged attackers that kill my guys before they can move appreciably no matter how many times I restart, due to my not having any ranged attackers unlocked and ranged attackers being incomprably better than melee. Also I have 1 guy and they get 3, so there's that too.
Feedback is much appreciated! This game is still under active development, so bugs and numerical imbalances may persist, and I'll be adjusting them as soon as possible based on feedback from the community.
P.S. The version published on itch.io will remain free forever, and all ad buttons will not trigger any video ads, so feel free to play!